HeightField Terrain Technology - More flexible and a lot more Powerful! to simulate a terrain erosion over time for instance!Īnd finally, you can easily set up your graph outputs to drive your material presence, directly from within the Terrain Editor interface. Heighfield terrains are manually sculptable and parameters can be animated - e.g. Heightfield Terrains are also significantly faster to render! This will give you more flexibility and add more realism to your terrains. Similar to procedural terrains, Heightfield Terrains are based on a function graph, but baked on a fixed-resolution grid.
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